Based in Seattle

Senior Product Designer

A decade untangling the complex and launching the uncharted

I work with teams of every shape, from a big-data enterprise to a sports startup, designing products that change how people work and play.

Griple • Live sports chat

Full Contact Chat

Available on App Stores

Mobile

Design System

You’ll never go back to flat chat for sports after you experience how fun it is to climb on a friend's back to celebrate or drop a dunce cap on a buddy with a terrible prediction.

Slalom client • Enterprise sales tooling

One Design, Two Solutions

Demo Available

Web Application

Enterprise

Discovery research surfaced a second problem underneath the one we were scoped for. I made the case to change the plan and we shipped one tool that solved both.

Slalom client • Data visualization & operations

Solving Truant Data

Partner data arrived late or not at all, and reports broke downstream. The dashboard I designed cut truant data by 31%.

ProbablyMonsters • Portfolio management

Fast Track Game Dev

My work helped manage the portfolio of projects for a gaming startup with the largest raise in entertainment history.

Case study coming soon

Data Visualization

Research

Rob headshot

Hi, I’m Rob

I first caught the design bug from building things in my dad’s woodworking shop as a kid. After spending a few years in motion graphics, I switched careers to UX design and never looked back.

In my heart, I’m a nerdy cat dad (of 3) who loves a good puzzle. Beyond design you’ll find me escaping rooms, climbing some rocks, or cranking on a game jam project. Since moving to Seattle, I’m desperately searching for good bagels; all suggestions welcome!

Kind Words

What truly sets Rob apart is his big-picture thinking and systematic approach to design.


Adam Parsons
CDO

People Can Fly

[Rob’s] ability to quickly learn new skills and establish trust… was pivotal to the success of several engagements.


Julie McCullagh
Design Director

Bank of America

If [Rob’s] on your team, he'll not only improve your product's UX but also your team's processes


Ryan McMillan
Lead Engineer

ProbablyMonsters