Based in Seattle
Senior Product Designer
A decade untangling the complex and launching the uncharted
I work with teams of every shape, from a big-data enterprise to a sports startup, designing products that change how people work and play.
Griple • Live sports chat
Full Contact Chat
Available on App Stores
Mobile
Design System
You’ll never go back to flat chat for sports after you experience how fun it is to climb on a friend's back to celebrate or drop a dunce cap on a buddy with a terrible prediction.
Slalom client • Enterprise sales tooling
One Design, Two Solutions
Demo Available
Web Application
Enterprise
Discovery research surfaced a second problem underneath the one we were scoped for. I made the case to change the plan and we shipped one tool that solved both.
Slalom client • Data visualization & operations
Solving Truant Data
Partner data arrived late or not at all, and reports broke downstream. The dashboard I designed cut truant data by 31%.
ProbablyMonsters • Portfolio management
Fast Track Game Dev
My work helped manage the portfolio of projects for a gaming startup with the largest raise in entertainment history.
Case study coming soon
Data Visualization
Research
Hi, I’m Rob
I first caught the design bug from building things in my dad’s woodworking shop as a kid. After spending a few years in motion graphics, I switched careers to UX design and never looked back.
In my heart, I’m a nerdy cat dad (of 3) who loves a good puzzle. Beyond design you’ll find me escaping rooms, climbing some rocks, or cranking on a game jam project. Since moving to Seattle, I’m desperately searching for good bagels; all suggestions welcome!
Kind Words
What truly sets Rob apart is his big-picture thinking and systematic approach to design.
Adam Parsons
CDO
People Can Fly
[Rob’s] ability to quickly learn new skills and establish trust… was pivotal to the success of several engagements.
Julie McCullagh
Design Director
Bank of America
If [Rob’s] on your team, he'll not only improve your product's UX but also your team's processes
Ryan McMillan
Lead Engineer
ProbablyMonsters